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Posts tagged with "gaming"

The 100 Games That Taught Me Game Design
Game Maker's Toolkit

The 100 Games That Taught Me Game Design

One of the best ways to learn about game design is to just play a whole bunch of games. But with thousands of titles to choose from... where do you start? Well, this video lists 100 games that have most helped me in my journey to understand game development - from arcade classics to virtual reality thrills.

Valve's "Secret Weapon
Game Maker's Toolkit

Valve's "Secret Weapon

Valve is famous for crafting games that are polished and intuitive. But that's no accident: the developer has a near-religious obsession with playtesting. Learn more, in this article.

How Video Game Economies are Designed
Game Maker's Toolkit

How Video Game Economies are Designed

In this article, I’ll show you how a typical video game economy is designed - and how resources flow around the system. As we go, I’ll show you how these economic entities can be used to create interesting gameplay for the player.

How to Get a Job as a Game Designer
Game Maker's Toolkit

How to Get a Job as a Game Designer

If you watch GMTK, you might be inspired to turn your passion for game design into an actual career. In this video, I've gathered advice from dozens of designers from around the world to help you land a job in the games industry.

Who Gets to be Awesome in Games?
Game Maker's Toolkit

Who Gets to be Awesome in Games?

Many games come with the promise of letting the player live out some kind of awesome, aspirational fantasy. But the game's design will dictate who gets to live the fantasy, and who might get left behind.

The Games That Designed Themselves
Game Maker's Toolkit

The Games That Designed Themselves

It's easy to assume that amazing indie games like Gunpoint, Crypt of the Necrodancer, Ape Out, and Into the Breach were designed in a flash of inspiration. But that's not true - find out how these games came to be in this episode of Game Maker's Toolkit.

How Games Use Feedback Loops
Game Maker's Toolkit

How Games Use Feedback Loops

Playing Pyre over Christmas got me thinking about feedback loops: the reward structures in games that can reinforce or balance out winners and losers. In this episode I’ll explain what this all means, and talk about the design of Pyre’s positive and negative loops.